Patch Name pot_0 pot_1 pot_2 feedback wet only Notes:
The column "Wet only" simply indicates whether an effect was designed to work as wet only.
This is mainly because in certain situations if you have a processed and unprocessed signal mixed together that are
too close there is a strange phasing effect happening.
Despite this there is no harm in adding dry signal anyway if you like the results :-)
Delays            
tape loop
(a loop that can be slowed down or sped up, the length of the loop can be shortened to tiny bits, can feedback into itself)
loop tape speed tape length feedback n loop knob :
left half = continuously recording audio input and playing it back according to tape speed and length
right half = stops recording input and loops the last recorded sample infinitely
tape length :
reducing it to the smallest settings can create glitchy artifacts, flanger-like sounds and other weird stuff, is interactive with tape speed
verbolay
(a blend of delay and reverb plus filtered feedback)
delay reverb tone feedback n pot_1 goes from fully delay ccw to fully reverb cw 
pitch verbolay
(a blend of delay and reverb plus endless detuned ascending or descending feedback)
delay reverb pitch feedback n pot_1 goes from fully delay ccw to fully reverb cw
pitch goes down ccw and up cw
particolay
(delay with feedback chopped up in grains whose size you can define)
particle rate delay particle length feedback n
 ringolay
(delay with feedback going through a ring modulator)
ring mod rate delay ring mod blend feedback n
pitcholay
(delay with feedback going through a pitch shifter)
pitch delay tone feedback n
aliaserolay
(delay with feedback going through an aliaser)
aliaser delay aliaser blend feedback n
analog(-ey) mod delay
(analog sounding delay with filtered and modulated feedback)
delay mod rate  mod width feedback n
Loopy, samply, freezy stuff            
hold (latching)
(hold a bit of audio indefinitely, well almost)
hold (tap) level tone nothing n leave the pot_0 mode on either pot  or exp  and the actual pot_0 set below half
(best used with the Molecular Disruption Device as the Compactor lacks the dedicated footswitch)
hold (momentary)
(same sound as latching but momentary)
hold (tap) level tone nothing n leave the pot_0 mode on either pot  or exp  and the actual pot_0 set below maximum
(best used with the Molecular Disruption Device as the Compactor lacks the dedicated footswitch)
envoloop vibrato
(endless repeating delay loops are envelope triggered and run through a vibrato)
sensitivity delay time vibrato rate decay n sensitivity:
CCW it lets every new signal into the loop and fades a portion of the previous loop out.
If no additional signal is played it loops infinitely.
As you turn the knob clockwise it lets less of the signal into the loop until when fully CW, the signal is looped infinitely.
delay time: 
defines the length of the looped sample. On very short setttings, the loop will fade out faster.
vibrato rate:
applies vibrato to the looped samples
decay:
fully CW the lamples can loop infinitely (well almost). As you dial back the loop will fade out quicker
envoloop reverb
(endless repeating delay loops are envelope triggered and run through a reverb)
sensitivity delay time decay dry reverb n sensitivity:
CCW it lets every new signal into the loop and fades a portion of the previous loop out.
If no additional signal is played it loops infinitely.
As you turn the knob clockwise it lets less of the signal into the loop until when fully CW, the signal is looped infinitely.
delay time: 
defines the length of the looped sample. On very short setttings, the loop will fade out faster.
decay:
fully CW the lamples can loop infinitely (well almost). As you dial back the loop will fade out quicker
dry reverb:
applies reverb to the non-looped signal, so that if you hold a loop and max out sensitivity, you can play over the loop with some added reverb if needed
Glitchy, noisy, random stuff            
glitcholay
(sample size randomly changing plus lots of interdependent randomness, can feedback on itself)
rate 1 sample size randomness feedback n pot_0 controls how often the signal will begin to loop.
pot_1 defines the length of the samples being looped.
pot_2 will gradually introduce randomness to the rate and sample size as you turn CW.
pitch-glitcholay
(similar to glitcholay but you can octave up the feedback)
feedback rate octave blend nothing n pot_0 feeds the signal back to itself in random bursts
pot_1 defines how often the sample size changes
pot_2 adds an octave up to the feedback
I like to leave the param_1 mode on either pot 1 or exp 1 and occasionally step on the tap switch for some extreme glitchiness :-)
pitch step glider
(sample&hold modulated pitch shifter with discreet steps or glissando, can feedback on itself)
rate pitch depth glide feedback n glide: CCW will be clean random steps, as you turn CW the transitions from one step to the other
will gradually glide more, until no more steps are audible but a wobbly random LFO
pitch square lfo
(pitch shifter modulated by a square LFO whose rate can be randomized, can feedback on itself)
rate pitch depth randomness feedback n
Modulation            
flanger barberpole TZF ring
(an endlessly descending or ascending flanger, capable of going through zero, feedback running through a ring modulator)
rate/direction through-zeroness ringmod mix/rate feedback y pot_0 sets the direction of the barberpole sweep and its rate. Right in the middle there is no sweep.
As you turn CCW the sweep gets faster and downward.
As you turn CW the sweep gets faster and upward.
pot_1 flanges closer to zero as you turn CW
pot_2 introduces ringmodulation (to the feedback only)
careful on the amount of feedback on some settings :-)
granpa’s vinyl
(add vinyl crackle, noise, pitch warp and frequency bandwidth loss to your sound)
rate pitch warp filter noise & crackle n
ring pitchulator
(ring modulator and pitch shifter, can feedback on itself)
ring mod rate pitch blend pitch feedback n
dynamic vibrato
(vibrato whose rate can be envelope controlled, also does a convincing rotary speaker thing if blended with dry signal)
rate depth randomness envelope n randomness goes from sine modulation ccw to random steps cw
envelope sets how much the guitar signal will affect the rate
dynamic phaser
(phaser whose rate can be envelope controlled)
rate depth regeneration envelope y envelope sets how much the guitar signal will affect the rate
Filters            
envelope yueuy filter
(vocal sounding envelope controlled filter)
sensitivity filter range filter depth Volume n filter range:   CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds
step yueuy filter
(vocal sounding sample&hold controlled filter)
rate filter range depth Volume n filter range:  CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds
lfo yueuy filter
(vocal sounding sine LFO controlled filter)
rate filter range lfo depth Volume n filter range:  CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds
ramp yueuy filter
(vocal sounding saw tooth LFO controlled filter, sweeps up or down)
rate filter range lfo depth/ramp direction Volume n filter range:   CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds
bit crushed envelope yueuy filter
(vocal sounding envelope controlled filter, running through a bit crusher)
sensitivity filter range filter depth Volume n filter range:   CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds
bit crushed step yueuy filter
(vocal sounding sample&hold controlled filter, running through a bit crusher)
rate filter range depth Volume n filter range:   CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds
ring modulated envelope yueuy filter
(vocal sounding envelope controlled filter, running through a ring modulator)
sensitivity filter range filter depth Volume n filter range:  CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds
aliased envelope yueuy filter
(vocal sounding envelope controlled filter), running through an aliaser)
sensitivity filter range filter depth Volume n filter range:  CCW is a low pass. CW is a high pass.
In the middle when you mix both together you get some more vocal sounds